Hi Everyone,
I am having a big issue with my newly puppeted after-effects character. I have rigged up a character I made originally in illustrator. I placed puppet pins, expressed to null objects I use as controllers, then parented to each other. I have done this many times before, with no problem. However, this time, when I rotated the "Parent" Null, the child nulls follow as usual, but in this case, the object is warped through the rotation (attached pictures below). I have been using the "Puppettools 3" Plug-in, and when the bug showed up using that, I tried using this expression (upon the pins themselves):
A=thisComp.layer("NULL_OBJECT");
fromWorld(A.toWorld(A.anchorPoint));
which accomplishes the same thing, just through a longer, manual process. In both cases, the object warps. Before expressing to nulls, the rotation works fine. Anyone know why it would be behaving like this? Perhaps there is something I overlooked in the process? Not sure. Any help appreciated. Thanks
First image: starting point.
Second image: rotation only on the "Parent" null and pin. no other pins moved, it simply warps to that form without my action.